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BatchedMesh — each hex grid gets 2 BatchedMeshes: one for tiles, one for decorations. The beauty of a BatchedMesh is that each mesh can have separate geometry and transforms, but they all render in a single draw call. The GPU handles per-instance transforms and geometry offsets, so CPU cost is essentially zero after setup.。关于这个话题,新收录的资料提供了深入分析
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that Emacs 31 keeps making things better in ways that matter,更多细节参见新收录的资料
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